Death of internet

Producer, Master's second year studies project

Designed and implemented core gameplay systems in Unity and Unreal Engine 5
(narrative walking sim & exploration games);
Structured and maintained production workflows: planning, meetings, roadmap
execution, task tracking;
Led multidisciplinary student teams (7–11 people), balancing creative intent and
production constraints;
Directed in-engine trailers and defined visual identities (logo, motion design, branding).